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Program Notes 101 (How to make program notes without even trying)
- Create a 10in. Square.
- Divide square into a 2in. square grid. Creating in total 25 2in. Squares.
- Within the squares place the Mars magic square:
| 11 |
24 |
7 |
20 |
3 |
| 4 |
12 |
25 |
8 |
16 |
| 17 |
5 |
13 |
21 |
9 |
| 10 |
18 |
1 |
14 |
22 |
| 23 |
6 |
19 |
2 |
15 |
- In all non-prime squares, divide the squares into the number of partitions given by the number of the square. For instance, in the square marked 4, place on line horizontally and one line vertically,
evenly dividing the square into four smaller segments.
- Be sure to exclude all primes starting with 1 (1,2,3,5,7,ect.).
- If the same number of horizontal and vertical lines can not divide the square, the greater number of lines should be created in the vertical direction.
- In the few cases where the square could be divided by different numbers of lines (ex. 12 could become 6X2 or 4X3), the division should be chosen the best distributes the lines as equally as
possible between horizontal and vertical.
- Pick a text.
- Choose lines from the text by taking the modulus of 5 of the above magic square, then traveling through the square skipping the number of lines given by the modulus square.
- Split each of these selected lines into syllables or phonemes.
- Moving through the text write the number of syllables given by the number within the 2in. Square in the following manner.
- For non-prime numbers, place one syllable in each of the subsections
of the square.
- For prime numbers, place the syllables in the square in some pattern
that you agree with
- Take a separate sheet of paper.
- Draw a straight line that is no shorter than 12in.
- Label one end A the other B.
- Find the center point of the line.
- Find the center point of the square.
- Affix the line to the square so that it can spin on the center axis
(similar to a spinner for a game like twister).
- Create the Program Notes.
- Place an angle measurement device in the center of the square.
- Move the line so that the A end of the line is at 0o.
- Take the text from the square in the following manner:
- Start at the end marked A.
- If the 2in square is a non-prime, whichever sub-section the line
passes through that syllable would be used in order from A towards
B.
- If the square is a prime, all the syllables are used in an order
decided at that time.
- The writing of the syllables can take place in three ways.
- Syllables can appear as a separate word.
- Syllables can be combined to create either a nonsense word or
one with a known definition.
- Syllables can be combined and then transformed into a new word
that combined syllables suggest.
- Repeat until B is reached. At this point a period is placed in the text.
- Pick a route to travel through the square. The number within the square
should be added to the current angle. (ex. 0 + 11 = 11o, 11 + 24 = 35o)
- Move the line to that angle and create the next sentence as described
above.
- At the end of a route a new paragraph is started.
- The square can be traversed any number of times.
- Additional punctuation can be added, with the exception of periods.
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